Cat Burglar
Top hat on, monocle in, cat on your shoulder: you are the Gentleman, the elegant master thief of the 1920s. Crack the safe, grab the loot and slip out before the guard notices – a point and click escape game in art deco style.
Crack the safe
Every room holds a safe, and the clues are in the room itself: paintings, clocks, shadows, sounds. Combination locks, stethoscope safes, letter rings, laser beams and time locks – and if you get stuck, hints come in three steps, from a nudge to the solution.
A thief and his cat
The Gentleman never works alone. His cat squeezes through grates too narrow for him, fetches what hangs too high and sits on pressure plates when you need your hands free – and the two of them have a remark ready for every room.
Ten buildings, 122 rooms
A villa, a museum, a bank, a night train, a yacht, a casino, an embassy, an opera house, a skyscraper and an island: every building has its own floor plan with hidden side rooms and a grand vault. The guard makes his rounds – instead of a countdown you hide, and the room is different afterwards.